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Wiki Progress Research

Research

The six-tab research tree: nodes, costs, times, the queue and how it works in PvP.

The research tree gives your ship permanent bonuses and is never reset. There are five paths: Weapons, Defense, Engineering, Logistics, Economy; the sixth tab, Professions, is a skill tree (below). Pick a node with the Research button in the Menu (K). Research runs in the background on server time, so it keeps going while you are not in the game. There is no level requirement.

Cost and time

Level L of a node in layer r (the column in the tree: Base 1, Paths 2, Mastery 3) costs 6·r·L Data Cores, 150,000·r·L Credits and takes 2·r·L hours. Deep nodes (at the end of a path, unlimited): level n costs 30·1.06^(n−1) Data Cores and 5,000,000·1.12^(n−1) Credits, and each takes 8 hours.

NodeData CoresCreditsTime
Layer 1 · level 16150,000120 min
Layer 1 · level 530750,000600 min
Layer 1 · level 10601,500,0001200 min
Layer 2 · level 112300,000240 min
Layer 2 · level 5601,500,0001200 min
Layer 3 · level 118450,000360 min
Layer 3 · level 5902,250,0001800 min
Deep · level 1305,000,000480 min
Deep · level 209143,063,808480 min

Rules

Paths and nodes

Weapons

NodeLayerRequires firstMax levelPer levelIn PvP
Laser Focus1—10Laser damage +1%full
Rocket Warhead1—10Rocket damage +1%full
Ammo Efficiency2Laser Focus 510Ammo use −1%full
Antimatter Efficiency3Ammo Efficiency 3 · Rocket Warhead 25Antimatter use −3%full
Deep WeaponsDeepall nodes of the path at max levelunlimitedAll damage +0.25% (against Exiles only)no effect

Defense

NodeLayerRequires firstMax levelPer levelIn PvP
Armor Plating1—10Armor +1%full
Shield Weave1—10Shield +1%full
Shield Regeneration2Shield Weave 55Out-of-combat shield regeneration +4%full
Damping3Shield Regeneration 3 · Armor Plating 25Damage taken −1%full
Deep DefenseDeepall nodes of the path at max levelunlimitedArmor and shield +0.25% (against Exiles only)no effect

Engineering

NodeLayerRequires firstMax levelPer levelIn PvP
Generator Tuning1—10Generator effect +1%full
Skill Rhythm2Generator Tuning 55Skill cooldown −2%full
Skill Duration3Skill Rhythm 55Skill duration +2%full
Deep EngineeringDeepall nodes of the path at max levelunlimitedGenerator effect +0.25% (against Exiles only)no effect

Logistics

NodeLayerRequires firstMax levelPer levelIn PvP
Hold1—10Cargo +3%full
Repair Contract1—5Repair cost −5%full
Thrust2Hold 55Speed +1%full
Field Repair3Hold 5 · Repair Contract 55Out-of-combat armor repair +10%full
Deep LogisticsDeepall nodes of the path at max levelunlimitedCargo +1%no effect

Economy

NodeLayerRequires firstMax levelPer levelIn PvP
Credit Share1—10NPC, crate and PvP Credits +2%full
Experience1—10NPC, crate and PvP XP +2%full
Shard Scent2Credit Share 55Crate reward +3%full
Scrap Eye3Shard Scent 3 · Experience 25Silicite drops +4%full
Deep EconomyDeepall nodes of the path at max levelunlimitedCredits +0.5%no effect

Professions: Weapon Mastery

The Research → Professions tab holds two skill trees (switch with the buttons at the top): the nodes are joined by lines, and to unlock a node you must have researched the ones before it. Weapon Mastery only affects production (dismantling LT-3, crafting LT-4, recipe discounts); it gives no combat power. Cost and time are paid the same way as for other research (Data Cores, Credits, the queue).

NodeRequires firstMax levelWhat it doesTotal cost
Dismantling—1You can dismantle LT-3s into Ring Essence12 Data Cores · 240 min
Cheap DismantlingDismantling3Dismantling fee −15% → Dismantling fee −30% → Dismantling fee −45%36 Data Cores · 720 min
LT-4 CraftingDismantling1You can craft LT-4, RK-4, KJ-4, HJ-4 and KG-4 from Beam Cores and Ring Essence24 Data Cores · 480 min
WorkshopDismantling1You can craft LT-3, RK-3, KJ-3, HJ-3 and KG-318 Data Cores · 360 min
Ammo MasterDismantling3Ring Dust, Alloy and Coil in ammo packs −10% → Ring Dust, Alloy and Coil in ammo packs −20% → Ring Dust, Alloy and Coil in ammo packs −30%36 Data Cores · 720 min
Module MasterWorkshop3Weapon Alloy / Current Essence input of LT-3, RK-3, KJ-3, HJ-3 and KG-3 −8% → Weapon Alloy / Current Essence input of LT-3, RK-3, KJ-3, HJ-3 and KG-3 −16% → Weapon Alloy / Current Essence input of LT-3, RK-3, KJ-3, HJ-3 and KG-3 −24%72 Data Cores · 1440 min
Chip CraftingWorkshop1You can craft all four chips24 Data Cores · 480 min
Ring Essence SavingCheap Dismantling 15When Ring Essence is spent: 4% chance that all of it is refunded → When Ring Essence is spent: 8% chance that all of it is refunded → When Ring Essence is spent: 12% chance that all of it is refunded → When Ring Essence is spent: 16% chance that all of it is refunded → When Ring Essence is spent: 20% chance that all of it is refunded90 Data Cores · 1800 min
Crafting CreditsLT-4 Crafting3Tier-4 crafting Credits −5% → Tier-4 crafting Credits −10% → Tier-4 crafting Credits −15%36 Data Cores · 720 min
Material MasterLT-4 Crafting3Ring Essence for LT-4, RK-4 and Tier 4 generators −10% → Ring Essence for LT-4, RK-4 and Tier 4 generators −20% → Ring Essence for LT-4, RK-4 and Tier 4 generators −30%36 Data Cores · 720 min
Mass ProductionLT-4 Crafting15+ LT-4 or RK-4 in one go: 1 Ring Essence less for each (10 → 9)18 Data Cores · 360 min
Ring Essence MasterRing Essence Saving 5 · Cheap Dismantling 35When a Protection Seal is used: 3% chance that it is not used up → When a Protection Seal is used: 6% chance that it is not used up → When a Protection Seal is used: 9% chance that it is not used up → When a Protection Seal is used: 12% chance that it is not used up → When a Protection Seal is used: 15% chance that it is not used up180 Data Cores · 3600 min
Core SavingCrafting Credits 3 · Material Master 315% chance that no Beam Core is spent on each tier-4 module crafted (LT-4, RK-4, KJ-4, HJ-4, KG-4)36 Data Cores · 720 min

Professions: Refinery Mastery

Tier 1 boosts are open to everyone. To load and use Tier 2 (+15%) and Tier 3 (+30%) boosts, the matching node in this tree must be researched: Weapon Boost II / III for Laser and Rocket, Defense Boost II / III for Shield and Speed. The Refinery window shows a locked tier with the name of its node. Refining is always allowed: you can make Tier 3 material and sell it on the Market. Fuel Efficiency, Refining Fee and Boost Master only save you resources; the tree gives no combat power by itself.

NodeRequires firstMax levelWhat it doesTotal cost
Boost Lore—1Opens the Tier 2 and Tier 3 boost researches12 Data Cores · 240 min
Weapon Boost IIBoost Lore1You can use the Tier 2 boost (Alloy, +15%) on Laser and Rocket18 Data Cores · 360 min
Fuel EfficiencyBoost Lore3Boost fuel burns 5% less → Boost fuel burns 10% less → Boost fuel burns 15% less36 Data Cores · 720 min
Defense Boost IIBoost Lore1You can use the Tier 2 boost (Coil, +15%) on Shield and Speed18 Data Cores · 360 min
Refining FeeBoost Lore3Refining fee −10% → Refining fee −20% → Refining fee −30%36 Data Cores · 720 min
Weapon Boost IIIWeapon Boost II · Fuel Efficiency 21You can use the Tier 3 boost (Weapon Alloy, +30%) on Laser and Rocket72 Data Cores · 1440 min
Defense Boost IIIDefense Boost II · Fuel Efficiency 21You can use the Tier 3 boost (Current Essence, +30%) on Shield and Speed72 Data Cores · 1440 min
Boost MasterWeapon Boost III · Defense Boost III · Fuel Efficiency 31Tier 3 fuel burns 15% less on top of Fuel Efficiency36 Data Cores · 720 min

For Data Cores see Currencies; for your first research see Career.