Wiki Gear Skills
Skills
Recharge, Surge, Untouched and Leech: keys, effects, cooldowns and the signature skills of the end-game ships.
Every pilot has four skills and all of them are open from the very first level: they cost no Antimatter or Credits, only a cooldown. On desktop you use them with the Q W E R keys; on a phone, with the buttons on the skill bar.
| Key | Skill | What it does | Cooldown | Duration | Description |
|---|---|---|---|---|---|
| Q | Recharge | Instantly refills 40% of your shield. | 45 s | instant | Refills the shield in one beat; the capsule catches its breath. |
| W | Surge | For 4 s your speed is ×1.7; you shoot past the normal limit. | 25 s | 4 s | Drives the engine past its limit for a moment; the ship lunges. |
| E | Untouched | For 3 s no damage goes through. | 1 min 30 s | 3 s | For a short while no damage lands; then the coating dies out. |
| R | Leech | For 8 s you get 20% of the damage you deal back. | 40 s | 8 s | Part of the damage you deal comes back to you as shield and hull. |
- After one skill, you cannot use another within 0.5 s.
- No cooldown can drop below 50% of its base value (not even with research and chips).
- Chip: Tempo multiplies cooldowns by ×0.8. Research: Skill Rhythm and Skill Duration.
Signature skills of the end-game ships
Each end-game ship makes one of your four skills stronger or lets you use it more often:
- Lyra: Recharge becomes an area effect: you and your unit-mates within 1,000 units get 50% of your shield, cooldown 30 s
- Aquila: Recharge becomes an area effect: you and your unit-mates within 1,000 units get 25% of your shield
- Aries: Surge cooldown 25 → 20 s
- Lupus: Surge cooldown 25 → 15 s
- Hercules: While Leech runs, you take 25% less damage
- Leo: Surge cooldown 25 → 20 s