Wiki Getting started First 10 minutes
First 10 minutes
A new pilot's first ten minutes: flying, shooting, collecting crates, your first purchase and the shortcuts.
You have made your account and picked your unit; now for the first ten minutes. The first hours of the game are taught by the Career quests (G) as you go; the order below sums up what those quests ask of you.
Step by step
- Fly. Tap empty space (left-click on a desktop) and your ship flies there. If you hold and drag, it follows your finger.
- Pick a target. Tap a red ship (a Looter). Once it is in range, the lasers fire on their own; your ship will not fire until its nose is turned to the target. The laser fires every 1 s and has a range of 650 units.
- Fire rockets. The ROCKET button or the space bar: one salvo every 3 s; slow, but it hits hard.
- Collect Ring shard crates. Just fly over them: Credits, XP and a surprise reward (ammo or Silicite). Chasing crates does not pay much: in 120 s the first 2 crates pay in full and the rest pay 10%.
- Return to the station. Fly into the station ring on map X-1 and wait 1 s: your ship is repaired at 25% per second. You turn the cargo you collected into Credits with the Sell Plunder / Dust / Cores button (anywhere in space, no station needed). Nothing is sold automatically, and selling is blocked during combat (the last 10 s). You cannot fire while docked.
- Make your first purchase. In the Store (B), KJ-1 Gauze (8,000 Credits) enlarges your shield and LT-2 Beacon (12,000 Credits) multiplies your laser damage. If you have a free slot, what you buy is fitted automatically; otherwise it goes to Storage and you fit it from the Hangar (H).
- Try Surge. W speeds you up for 4 s, for getting away or catching up. All your skills are free; they only have cooldowns.
- Take the gate. Go on from X-1 to X-2 (the gate at the edge of the map): still safe, but the enemies get tougher. X-3 is safe too; the first map where other units can shoot you is X-4.
If you die
- After 5 s you wake up in a new ship in your unit's X-1 station; your ship's loadout is not lost.
- After level 10 you pay a repair fee (level squared × 10 Credits; 1,000 at Lv 10). If you cannot afford it, it drops to zero; you never go into debt.
- If your ship is destroyed by a pilot or an enemy, half of your cargo (50%) drops into a crate in the wreck; the other half stays with you. Your modules and production goods (the items you make in Production, such as Protection Seals and Beam Cores) are safe and never drop. If an enemy beat you, you can pick up the crate first; if a pilot did, they get first pick. The PvP page has the details.
Shortcuts
| Key | What it does |
|---|---|
| H | Hangar: ship, loadout, ammo, drones |
| B | Store |
| M | Map |
| G | Quests |
| K | Research |
| P | PvP |
| A | Market |
| L | Rankings |
| Z | Wormhole |
| N | The Rift |
| O | Social |
| V | Premium |
| Q W E R | Skills: Recharge, Surge, Untouched, Leech |
| Space | Rocket salvo |
| 6 | LBA: a scan shot at the target |
| T | KLA: a lock shot that slows the target and its surroundings |
| Tab | Target the nearest enemy |
| Esc | Drop the target |
| J | Gate |
| C | Switch the loadout config (1 ↔ 2) |
| Enter | Chat |
On a phone all of these are buttons on the screen; the ≡ Menu button opens the hidden ones. You can track as many quests as you like.
Where next?
- Career and quests: the 100-step chain tells you what to do.
- Ships and Weapons: plan your next purchase.
- Economy guide: how to spend Credits and Silicite.
- Maps: choose where to go.