Wiki Gear Chips
Chips
The 10 chips in the game: what they do and what they cost.
Chips are permanent abilities you buy once for your ship: you buy a chip one time and fit it to any ship you like; a ship carries only one of each chip. The number of chip slots depends on the ship (the “Utility slots” row on the Ships page).
| Chip | Effect | Price | Description |
|---|---|---|---|
| Hold | Cargo capacity ×1.5 | 150,000 Credits | Repacks the hull from the inside; the cargo bay takes more. |
| Compressor | Raw materials and loot take ×0.6 of their space in your cargo | 400,000 Credits and 1,143 Silicite | Packs raw materials and loot tight; each takes 40% less room in the hold. Can be fitted together with the Hold chip. |
| Fuse | Rockets fire at your target by themselves whenever they are ready | 200,000 Credits and 571 Silicite | Ties a small trigger mind to the launcher; a rocket leaves for the target whenever one is ready. |
| Reaping | Credits and cargo from Exiles +15% | 1,000,000 Credits | Misses no crate or falling remnant; the loot share grows. |
| Stitch | Armor repairs in combat too (0.4% per second); out-of-combat repair starts after 5 s | 600,000 Credits | A small mending mind; the hull slowly closes even mid-fight. |
| Thrift | 25% chance per salvo that no ammo or Antimatter is used | 2,000,000 Credits | Weighs every shot; the same fire eats less ammo. |
| Spyglass | Laser and rocket range +15% | 3,000,000 Credits | A targeting mind that picks out the far as well as the near; weapon range grows. |
| Tempo | Skill and cloak cooldowns ×0.8 | 4,000,000 Credits | A small rhythm mind that shortens the wait between skills. |
| Shade | Cloak button: other units and Exiles cannot see you; an enemy ship close by reveals you in 3 s | 5,000,000 Credits and 14,300 Silicite | Opens the Silicite coating to the light; the ship fades from radar for a while. |
| Downpour | Each rocket launcher fires 1 extra rocket per salvo (2 rockets per launcher) | 8,000,000 Credits and 22,900 Silicite | Opens one more cell in every launcher's head; each launcher throws two rockets per salvo. |