VESSARION GALAXY TR/EN Play
Wiki pages

Wiki Gear Chips

Chips

The 10 chips in the game: what they do and what they cost.

Chips are permanent abilities you buy once for your ship: you buy a chip one time and fit it to any ship you like; a ship carries only one of each chip. The number of chip slots depends on the ship (the “Utility slots” row on the Ships page).

ChipEffectPriceDescription
HoldCargo capacity ×1.5150,000 CreditsRepacks the hull from the inside; the cargo bay takes more.
CompressorRaw materials and loot take ×0.6 of their space in your cargo400,000 Credits and 1,143 SilicitePacks raw materials and loot tight; each takes 40% less room in the hold. Can be fitted together with the Hold chip.
FuseRockets fire at your target by themselves whenever they are ready200,000 Credits and 571 SiliciteTies a small trigger mind to the launcher; a rocket leaves for the target whenever one is ready.
ReapingCredits and cargo from Exiles +15%1,000,000 CreditsMisses no crate or falling remnant; the loot share grows.
StitchArmor repairs in combat too (0.4% per second); out-of-combat repair starts after 5 s600,000 CreditsA small mending mind; the hull slowly closes even mid-fight.
Thrift25% chance per salvo that no ammo or Antimatter is used2,000,000 CreditsWeighs every shot; the same fire eats less ammo.
SpyglassLaser and rocket range +15%3,000,000 CreditsA targeting mind that picks out the far as well as the near; weapon range grows.
TempoSkill and cloak cooldowns ×0.84,000,000 CreditsA small rhythm mind that shortens the wait between skills.
ShadeCloak button: other units and Exiles cannot see you; an enemy ship close by reveals you in 3 s5,000,000 Credits and 14,300 SiliciteOpens the Silicite coating to the light; the ship fades from radar for a while.
DownpourEach rocket launcher fires 1 extra rocket per salvo (2 rockets per launcher)8,000,000 Credits and 22,900 SiliciteOpens one more cell in every launcher's head; each launcher throws two rockets per salvo.