The four units: home regions, small perks, the Home Shield and the Loyalty Switch. Your choice of unit does not change your combat power.
The four races are no longer separate navies. Each one is a unit that holds a region. You pick your unit when you create your account. Your unit does not change your combat power: damage, armor, shield, speed and range are the same for everyone. The difference is your story, your home region and the unit perk (currently switched off).
The four units
the Dawnsworn
Solari HegemonyHome: Solari-1
“Light saves, darkness consumes.”
The unit of Solari pilots sworn to the light of Taht. They hold the Hegemony's western edge against the Exiles and the falling Ring shards.
Perk
Unit perk switched off during alpha
Start and respawn
Solari-1 station
the Surety Corps
Kaeris ConsortiumHome: Kaeris-1
“What is not valued is wasted.”
A unit raised on the joint surety of the Consortium's companies: every pilot has a record, every record has a promise behind it. They hold Tarsel and the line beyond it because they stand surety for it.
Perk
Unit perk switched off during alpha
Start and respawn
Kaeris-1 station
the Current Guard
Veyra FederationHome: Veyra-1
“What can a human become?”
Volunteer pilots from the ocean cities, a unit that leaves no one behind. They guard the Libeccio pier and the stormy open sea beyond it.
Perk
Unit perk switched off during alpha
Start and respawn
Veyra-1 station
the Anvil Guard
Drakh ClansHome: Drakh-1
“Chains break, the clan remains.”
The unit of the clans that broke their chains, holding their own threshold. At the Zindan gate they still explain, with guns, that they owe no one.
Perk
Unit perk switched off during alpha
Start and respawn
Drakh-1 station
Home Shield
Home Shield: on your own unit's first PvP map (X-4) the damage you take from pilots is ×0.85 and your shield regenerates ×1.5. Each unit's shield has a name of its own: the Dawnsworn “Lampfire”, the Surety Corps “Ledger Right”, the Current Guard “Tide Might”, the Anvil Guard “Forge Heat”.
Your unit's X-1, X-2 and X-3 maps are open only to you and safe: pilots of other units cannot enter through the gate, and nobody fires on anybody.
Home advantage: from X-4 to the Frontier Line you are tougher against pilots in your own region and weaker in foreign ones; the further you get from home the smaller the difference, and on the Frontier Line there is none. It only applies in fights against pilots: when you hunt creatures, your damage and shield repair do not change.
When you die, and when you log in, you wake up at your unit's X-1 station.
If you want to change your unit later, the Loyalty Switch section of the Premium window moves you to another unit. The first switch is free; later ones cost 2,000 Vessarit. After every switch (the free one too) you wait 30 days. It does not sell power: your unit does not change your combat power.
Conditions: you must be on a safe map of your own unit (X-1 … X-3), have a ship, and not have taken damage in the last 15 seconds; if an autopilot flight or AI Commander is running, stop it first. Companies and Parties are within one unit: leave your Company and Party first. If your account already has a pilot in that unit, you cannot switch to it.
What changes: your ship is moved to your new unit's X-1 station; unit chat, name plate and unit paint, your side in the Crown War and your home maps all follow the new unit.
What stays: level, XP, ships, modules, Credits, Silisit, Vessarit, research, achievements, friends, quests and Honor are kept as they are.
PvP: a switch does not change PvP rewards; killing pilots of your old unit pays the normal reward too.