VESSARION GALAXY TR/EN Play
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Wiki World Enemies

Enemies

The Exile ladder: every enemy's level, health, damage, and the Credits, XP and Silicite it pays; Elite, Paragon and named enemies.

Exiles live on the maps: a ladder that runs from the looters of the home line up to the Notorious Boss of the Broken Belt. Every level pays twice the Credits and Silicite of the one before; the heavy ships of the same level (the Toll-Taker, the Head Gunner, the Doorbreaker, the Ring Ironclad) pay a little more within their own band.

The enemy ladder

EnemyLvArmorShieldDamage/sRangeAggressiveCreditsXPSiliciteCargoAntimatter
Looter11,17045020440no70015022 Plunder Crate—
Raider23,2401,260125484no1,40055043 Plunder Crate, 1 Ring Dust—
Shard Hunter314,4005,400400528yes2,8001,50085 Plunder Crate, 4 Ring Dust—
Exile Destroyer454,00022,5001,800572yes5,6003,000166 Plunder Crate, 5 Ring Dust, 1 Shard Core—
Crew Captain5162,00063,0003,500572yes6,3756,000327.5 Plunder Crate, 6.25 Ring Dust, 1.25 Shard Core5%
Doorbreaker6504,000201,6008,250572yes17,72513,8006810 Plunder Crate, 8.25 Ring Dust, 1.5 Shard Core8.7%
Ring Ironclad6562,500225,0008,625572yes19,02014,6007210.5 Plunder Crate, 8.5 Ring Dust, 1.5 Shard Core9.1%
Toll-Taker5162,00063,0003,500572yes6,9706,400348 Plunder Crate, 6.5 Ring Dust, 1.25 Shard Core5%
Head Gunner5202,50079,2004,200572yes7,4906,800368.5 Plunder Crate, 7 Ring Dust, 1.25 Shard Core5.6%
Belt Lord6450,000180,0007,500572yes16,50513,000649.5 Plunder Crate, 7.75 Ring Dust, 1.5 Shard Core8%
Wreck Commander7900,000360,00011,250572yes37,17026,00012811.75 Plunder Crate, 9.75 Ring Dust, 2 Shard Core25%
Notorious Boss73,600,0001,800,00015,000572yes1,312,500140,0003,750100 Plunder Crate, 30 Ring Dust, 30 Shard Core100%
Odrel the Lampbreaker (X-4, one per unit)5225,00090,0003,000572yes200,00020,000571—100%
Crystal Swarm101,224,000504,0008,100440yes92,80035,200265—11.2%
Fold Whelp1119,440,0007,920,00075,938440yes976,000564,8002,789—70.6%
Plasma Medusa105,328,0002,160,0008,607220yes400,000155,2001,143—48.2%
Spore Sac105,760,0002,304,0002,785572yes432,000166,4001,234—52.1%
Void Giant1185,824,00035,136,00050,625396yes5,760,0002,496,00016,457—77.8%
Splinter10244,800100,8002,025440yes000——
Scout8360,000144,0005,907396yes19,21312,480613.53 Plunder Crate, 2.93 Ring Dust, 0.6 Shard Core7.2%
Scout9720,000288,0008,860396yes40,14524,9601234.41 Plunder Crate, 3.66 Ring Dust, 0.75 Shard Core8.6%
Turret82,700,0001,080,00016,875572yes112,08872,80035820.56 Plunder Crate, 17.06 Ring Dust, 3.5 Shard Core42%
Turret95,400,0002,160,00025,313572yes234,179145,60071725.7 Plunder Crate, 21.33 Ring Dust, 4.38 Shard Core50.4%
Sealstone81,800,000720,00010,125528yes80,06252,00025614.69 Plunder Crate, 12.19 Ring Dust, 2.5 Shard Core30%
Sealstone93,600,0001,440,00015,188528yes167,269104,00051218.36 Plunder Crate, 15.23 Ring Dust, 3.13 Shard Core36%
Mender81,080,000432,0001,688528yes48,03831,2001548.81 Plunder Crate, 7.31 Ring Dust, 1.5 Shard Core18%
Mender92,160,000864,0002,532528yes100,35762,40030711.02 Plunder Crate, 9.14 Ring Dust, 1.88 Shard Core21.6%
Stonefoot86,300,0002,520,00015,188440yes224,173145,60071741.13 Plunder Crate, 34.13 Ring Dust, 7 Shard Core45%
Stonefoot912,600,0005,040,00022,782440yes468,377291,2001,43451.41 Plunder Crate, 42.66 Ring Dust, 8.75 Shard Core54%
Watch Core84,500,0001,800,00011,813528yes168,133109,20053830.84 Plunder Crate, 25.59 Ring Dust, 5.25 Shard Core45%
Watch Core99,000,0003,600,00017,719528yes351,290218,4001,07538.55 Plunder Crate, 31.99 Ring Dust, 6.56 Shard Core54%

How do they behave?

Elite and Paragon

Each time an enemy spawns, its strength is rolled: 25% of the time it is Elite and 1% of the time Paragon (at most 2 on a map at once).

StrengthArmor and shieldDamageCredits and XPSiliciteSize
Elite×3×1.8×3×2×1.1
Paragon×20×3×15×4×1.3

The Commanders of the Shroud

On the Shroud map, enemies come with the Commander flag: armor ×2, shield ×2, damage ×1.5; in return Credits and XP ×2, Silicite ×3.

Named captains and the Boss

Enemy profiles

Looter

Level 1 passive

A small Exile in a scrap hull, on the run from a debt; the first prey on the home line.

Raider

Level 2 passive

Watches the convoys and hits whoever drops behind; better fed than a looter, and twice as filthy.

Shard Hunter

Level 3 aggressive

An Exile who went shard hunting and turned hunter of men; he picks a target the moment you get close.

Exile Destroyer

Level 4 aggressive

The heavy hull the crews have left: set into the ribs of a dead ship, and still deadly. The first real test of the border line.

Crew Captain

Level 5 aggressive

The captain who leads a crew's fleet; he does not roam on one ship, and his is the heaviest of them all.

Elite look

Doorbreaker

Level 6 aggressive

The heavy hull that breaks the door of a dead-end pocket. He waits on maps with no way back; he blocks the road, and he is never the one who opens the door.

Ring Ironclad

Level 6 aggressive

A heavy gunship with a broken piece of the Ring welded to its shoulder. He keeps the watch on the Frontier Line; his light leaks out through the weld seams.

Toll-Taker

Level 5 aggressive

He collects the middle road's toll himself. First he slides in alongside, then he asks for 'road money'; whoever refuses learns how fast his guns can talk.

Head Gunner

Level 5 aggressive

The crew's head gunner. The heavy barrel speaks in his hands; his shots come far apart, but where one lands you stay down a long while.

Belt Lord

Level 6 aggressive

The captain of captains; debts and oaths both end up with him. He stands in the Boss's shadow, and no one will weep for him.

Elite look

Wreck Commander

Level 7 aggressive

The captain who holds the Exile fleets' radio line across the Wreck Field; the Command Relays run on his voice. A swarm that takes his order does not come back, and neither does he.

Elite look

Notorious Boss

Level 7 aggressive

An Exile chief whose name is whispered the length of the Belt, waiting in its deepest part; he never travels alone, but he dies alone.

Odrel the Lampbreaker

Level 5 aggressive

He once kept watch on the Lamplight Road; the night he broke his oath he shot out the first lamp, and now he prowls the dark of Vesperin.

Crystal Swarm

Level 10 aggressive

The crystal swarm of deep space: tiny bodies that fly together. Signature ability, Split: when it dies it leaves 2 Splinters (Elite 3, Paragon 4); each Splinter has 20% of its mother's armor and shield (Elite 15%, Paragon 10%) and 25% of her damage, and holds fire for the first 1 second. A map holds at most 40 Splinters. AI Commander hunts this swarm.

Fold Whelp

Level 11 aggressive

A short, segmented void eel. Signature ability, Dive: it coils for 0.7 seconds (it can be hit meanwhile), sinks into a rift, becomes untouchable and bursts out in a marked ring, hitting everyone inside for 2 times its own shot. The ring is 150–190 units wide and the warning lasts 1.6–1.8 seconds: leave the ring. A Paragon adds a tail sweep after the exit. AI Commander hunts it.

Plasma Medusa

Level 10 aggressive

A plasma jellyfish. Signature ability, Pull: after a 1.3–1.5-second warning it drags ships within 700–780 units toward itself for 1.2 seconds, then cracks (6 shots of damage, a 30% slow for 2 seconds). Passive, Burst: at 15% armor or on death it swells and hits pilots within 350–420 units for 12 shots. Kill it from range or leave the ring. AI Commander hunts it too.

Spore Sac

Level 10 aggressive

A spore sac that swells like a mine. Signature ability, Spore Cloud: it locks the spot where its target stands and 1.4–1.6 seconds later a 300–360-unit cloud lands there; the cloud lasts 8–10 seconds, slows everything inside by 40%–50% and burns for the Sac's own damage each second. Passive, Death Cloud: it leaves a 5-second slowing cloud where it died. Stay out of the cloud. AI Commander hunts it too.

Void Giant

Level 11 aggressive

A heavy, slow-swimming giant. Signature ability, Crush: it opens a locked wedge 900–1,000 units long from its nose toward the target (the direction never changes afterwards) and 1.6–1.8 seconds later hits everything inside for 2.5 times its own shot. Move to the side of the wedge or behind it. AI Commander hunts it.

Splinter

Level 10 aggressive

A small fragment left by a dying Crystal Swarm: fast (×1.3) and fragile. It never spawns on its own; only a Crystal Swarm's death makes one. It holds fire for its first second: switch to a new target at once.

Scout

Level 8 aggressive

A small, fast machine that watches the gates; they come in swarms. Hit one and the Scouts near it turn on you together.

Scout

Level 9 aggressive

A small, fast machine that watches the gates; they come in swarms. Hit one and the Scouts near it turn on you together.

Turret

Level 8 aggressive

A turret tower that never moves: it fires rarely but hard. Pick your way before you enter its reach.

Turret

Level 9 aggressive

A turret tower that never moves: it fires rarely but hard. Pick your way before you enter its reach.

Sealstone

Level 8 aggressive

A slow-walking, sturdy seal stone that stops and fires from afar. The most common heavy machine of the Ringwright region.

Sealstone

Level 9 aggressive

A slow-walking, sturdy seal stone that stops and fires from afar. The most common heavy machine of the Ringwright region.

Mender

Level 8 aggressive

The upkeep machine: it hits weakly and stays behind the pack. Cut it first and the crowd gets easier.

Mender

Level 9 aggressive

The upkeep machine: it hits weakly and stays behind the pack. Cut it first and the crowd gets easier.

Stonefoot

Level 8 aggressive

A huge rolling stone wheel, a walking gate stone: slow but very tough and very rewarding. The heaviest Ringwright machine; bring a friend.

Stonefoot

Level 9 aggressive

A huge rolling stone wheel, a walking gate stone: slow but very tough and very rewarding. The heaviest Ringwright machine; bring a friend.

Watch Core

Level 8 aggressive

The heart of the watch machinery: elite by nature, always glowing amber. The rest of the machinery gathers round it.

Watch Core

Level 9 aggressive

The heart of the watch machinery: elite by nature, always glowing amber. The rest of the machinery gathers round it.