Wiki Gear Generators
Generators
Shield (KJ), speed (HJ) and cargo (KG) generators: their effects, prices and where they come from.
Generators go into a ship's generator slots and add shield, speed or cargo space; you choose what goes into each slot. Like lasers, they come in four tiers: the first two cost Credits, the third costs Silicite only, and the fourth is not sold in the Store. It drops rarely from Exiles, or you make it in Production (Professions → LT-4 Crafting). Tier 3 and 4 generators are traded between pilots on the Market.
Shield generators (KJ)
| Generator | Type | Tier | Effect (Lv 1) | Source | Description |
|---|---|---|---|---|---|
| KJ-1 Gauze | Shield | 1 | +1,500 shield | Store: 8,000 Credits | Stretches a thin veil of shield over the hull; an apprentice's first generator. |
| KJ-2 Husk | Shield | 2 | +8,000 shield | Store: 150,000 Credits | A thick shell of shield; soaks more damage. |
| KJ-3 Dome | Shield | 3 | +50,000 shield | Store: 8,570 Silicite | A Silicite-lined dome; the widest shield pool you can buy. |
| KJ-4 Talisman | Shield | 4 | +125,000 shield | Not sold; drops from enemies | A shield pulled from the Ring wreckage, never sold; makes even the dome look small. |
Speed generators (HJ)
| Generator | Type | Tier | Effect (Lv 1) | Source | Description |
|---|---|---|---|---|---|
| HJ-1 Breeze | Speed | 1 | +8 speed | Store: 25,000 Credits | A light puff into the engine; adds noticeable speed. |
| HJ-2 Northwind | Speed | 2 | +15 speed | Store: 400,000 Credits | Like a hard wind from the north; the ship leaps forward. |
| HJ-3 Gale | Speed | 3 | +25 speed | Store: 11,400 Silicite | Keeps the engine at its limit; the biggest speed gain you can buy. |
| HJ-4 Thunderbolt | Speed | 4 | +40 speed | Not sold; drops from enemies | Found in Exile wreckage, never sold; takes the engine to its ceiling in a flash. |
Cargo generators (KG)
| Generator | Type | Tier | Effect (Lv 1) | Source | Description |
|---|---|---|---|---|---|
| KG-1 Satchel | Cargo | 1 | +300 cargo | Store: 12,000 Credits | Opens one more pocket in the hull; small, but useful on any ship. |
| KG-2 Chest | Cargo | 2 | +1,200 cargo | Store: 250,000 Credits | A reinforced bay; adds real room to the hold. |
| KG-3 Vault | Cargo | 3 | +3,000 cargo | Store: 10,000 Silicite | A Silicite-lined inner chamber; the widest hold you can buy. |
| KG-4 Abyss | Cargo | 4 | +6,000 cargo | Not sold; drops from enemies | Found in Exile wreckage, never sold; the bottom of the hold seems to have gone missing. |
- Upgrades: every generator climbs the same ladder as the lasers and rockets: tier 1 is capped at Lv15, tier 2 at Lv20 (an upgrade above the cap is refused); tiers 3 and 4 have no cap, but after Lv10 an attempt can fail, and the Protection Seal guards against it. Shield and cargo generators grow 6% per level, speed generators 2.5% per level. Tier 3 asks for Ring Essence, tier 4 for 10 Ring Essence and Antimatter (the same bands as module upgrades).
- Pilot level: the +2% per level shield bonus applies not only to the ship's base shield but also to the sum of the fitted shield generators: (base shield + generators) × level multiplier. Research and the other bonuses stack on top.
- Cargo: the units from cargo generators are added to the ship's cargo space, and then the ×1.5 of the Hold chip multiplies the whole total. The Compressor chip does not change the space; it shrinks the room that raw materials and loot take up. You can fit both.
- Speed: every speed generator adds its full speed at its own level, and there is no cap (you decide how to split your slots between shield and speed); the Surge skill also gives extra speed for a short time.
- You can find how many generator slots each ship has on the Ships page.