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Career and quests

The 100-step Career, Daily and Weekly quests: how much they pay and when they open.

Quests come in four kinds: Career (a permanent chain that opens in order), Honor (a side list that depends on other players), Daily and Weekly. Open them with the Quests button in the Menu (G); you can track as many quests at once as you like. Level only opens quests: no map, ship or skill is locked behind a level.

Career

The 100-step main chain teaches the game in order: movement, targeting, lasers, rockets, crates, the station, your first generator, Surge, your first laser upgrade; then the gate, skills, chat, ammo, drones, mining, the Refinery, the second config, the Black Market, a new hull… Before every jump to a higher map comes a readiness block (9 blocks, 27 steps): it has you fit, upgrade and arm your ship with lasers, rockets, generators, chips and drones and reach a Power threshold. Buying is not enough, the part has to be fitted; when a step is done your ship grows stronger and a short Growth moment card shows how much. If you try to enter a map for the first time without being ready, the gate warns you; it does not lock. At the end of every section there is a big hunt, and its reward is enough Credits for the next ship. The chain is made only of creature hunts and steps that teach the game; no step depends on other players, so it moves forward even if nobody else is online. When the last step is claimed the Career is complete; there is no endless quest chain after it, and the Daily and Weekly quests carry on.

Rookie (X-1) recommended Lv 1+ · 11 steps
#StepQuestGoalCredits
1First flightMove your ship.—500
2Pick a targetTarget a Looter.—500
3First huntShoot down 1 Looter.—1,000
4RocketsFire 3 rockets.31,000
5Ring shardsCollect 2 crates.21,000
6Back to baseEnter the station ring and wait one second.—1,500
7Shield generatorBuy a KJ-1 from the Store.—2,000
8SurgeUse the Surge skill.—2,000
9Looter huntShoot down 10 Looters.108,500
10Second-tier laserBuy an LT-2 Beacon from the Store.—3,000
11Fit the moduleOpen the Hangar and fit the LT-2 into a laser slot.—1,500
Patroller (X-2) recommended Lv 3+ · 17 steps
#StepQuestGoalCredits
1Second mapTake the gate to X-2.—3,000
2Raider huntShoot down 5 Raiders.59,500
3RechargeUse the Recharge skill.—2,000
4Say helloWrite a message in chat.—1,000
5Raider packShoot down 15 Raiders.1529,000
6AmmoBuy an LC-2 ammo pack.—2,500
7Pick the ammoSelect the LC-2 ammo.—1,500
8First droneBuy 1 Escort Drone from the Hangar.—4,000
9Drone laserFit a laser to your drone.—2,000
10Raider harvestShoot down 25 Raiders.2547,000
11RefineryRefine an Alloy or a Coil.—3,000
12Refinery boostLoad a boost onto your ship.—2,000
13X-2 harvestCollect 8 crates in X-2.86,000
14Second configSwitch to Config 2.—2,500
15Black MarketBid on a lot in the Black Market.—3,000
16Save up for a hullShoot down 45 Raiders.4585,000
17New hullSwitch to a second-tier ship.—20,000
Border Keeper (X-3) recommended Lv 10+ · 11 steps
#StepQuestGoalCredits
1Full batteryYour hull carries four lasers, Captain. Make every one an LT-2.412,000
2Shield and speedFill your generator slots: a bigger shield, a faster hull.28,000
3Third mapMove to your own X-3.—20,000
4RankingsOpen the Rankings table.—3,000
5Shard Hunter huntShoot down 15 Shard Hunters.1565,000
6Second-tier rocketBuy an RK-2 and fit it into a rocket slot.—8,000
7Shard Hunter packShoot down 50 Shard Hunters.50220,000
8First researchResearch a node.—50,000
9Elite huntShoot down 25 Elite Shard Hunters.25250,000
10Terror of the shardsShoot down 250 Shard Hunters.2503,300,000
11Third hullSwitch to a third-tier ship.—200,000
Hunter (X-4) recommended Lv 33+ · 10 steps
#StepQuestGoalCredits
1A hunter's gunsAll six lasers LT-2 at Lv8: X-4's Destroyers will feel it.640,000
2Rockets readyMake your launchers RK-2, Captain: they land the first heavy blow.225,000
3The first big bulwarkFit a KJ-2, Captain: let the Destroyers fail to break your shield in the first volley.—40,000
4Hunting powerReach Power 23,000: let X-4's named captain think twice when he sees you.23,00080,000
5Deep borderMove to your own X-4.—100,000
6Destroyer huntShoot down 25 Exile Destroyers.25240,000
7Lord of the regionDefeat X-4's named Exile captain.—300,000
8Paragon hunterJoin a Paragon kill (at least 1% contribution).—400,000
9Nightmare of the destroyersShoot down 500 Exile Destroyers.50022,500,000
10Fourth hullSwitch to a fourth-tier ship.—800,000
Line Captain (the Threshold, X-5) recommended Lv 65+ · 8 steps
#StepQuestGoalCredits
1BulwarkThe Threshold's captains tear shields apart; double your endurance with two KJ-2s.2100,000
2Nine barrelsAll nine lasers LT-2 at Lv15, Captain: out at the Threshold your salvo has to carry weight.9300,000
3Escort wingThree drones on your wing: each adds another laser to your salvo.360,000
4Line powerReach Power 56,000: the Crew Captains of the Threshold are waiting for a pilot like you.56,000250,000
5The ThresholdMove to the Threshold (X-5).—300,000
6Crew Captain huntShoot down 10 Crew Captains.10400,000
7Elite captainsShoot down 50 Elite Crew Captains.501,700,000
8End of the captainsShoot down 100 Crew Captains.10012,000,000
Road Keeper (Mid Road, X-6) recommended Lv 80+ · 5 steps
#StepQuestGoalCredits
1Heavy roundsRaiders hit often; triple your salvos with LC-3, Captain.—150,000
2LaboratoryOpen three research nodes: let the fleet's craft grow with you.3150,000
3Mid RoadMove to Mid Road (X-6).—400,000
4Toll-Taker huntShoot down 25 Toll-Takers.25900,000
5Road tollShoot down 200 Toll-Takers.20020,000,000
Gunner Hunter (the Pocket, X-7) recommended Lv 95+ · 7 steps
#StepQuestGoalCredits
1Heavy rocketThe pocket's warden is tough; strike first and hard with two RK-3s.2300,000
2Pocket powerReach Power 68,000: there is no way out of a dead-end pocket, only certainty.68,000400,000
3Gunner pocketMove to the Pocket (X-7).—500,000
4Head Gunner huntShoot down 25 Head Gunners.251,000,000
5Pocket's ParagonJoin the fight against the Paragon of the X-7 map (at least 1% contribution).—1,200,000
6End of the gunnersShoot down 200 Head Gunners.20022,000,000
7Fifth hullSwitch to a fifth-tier ship.—3,000,000
Belt Wolf (Outer Road, X-8) recommended Lv 125+ · 7 steps
#StepQuestGoalCredits
1Third tierMake two lasers LT-3: the Belt Lords strike from afar, answer harder.2400,000
2Polished barrelsTake ten lasers to Lv20, Captain: the LT-3s carry two, the rest is your craft.10500,000
3Repair in battleFit the Stitch chip: let your armor recover even mid-fight.—200,000
4Lord powerReach Power 137,000, Captain: the lords of the Outer Road were not made for you.137,000600,000
5Outer RoadMove to Outer Road (X-8).—1,000,000
6Lord huntShoot down 25 Belt Lords.251,500,000
7End of the lordsShoot down 100 Belt Lords.10024,000,000
Gate Breaker (the Pocket, X-9) recommended Lv 135+ · 8 steps
#StepQuestGoalCredits
1Gate-breaker gunsStrip the Gatebreaker's plating with four LT-3s.4600,000
2Rocket batteryEvery launcher an RK-3.4400,000
3Third-tier bulwarkFit a KJ-3: let the gate-breaker's blow land on its shield first.—500,000
4Gate powerReach Power 152,000: a named Paragon owns this pocket, and you are no guest.152,000800,000
5Gate pocketMove to the Pocket (X-9).—1,200,000
6Doorbreaker huntShoot down 25 Doorbreakers.252,000,000
7Gate pocket's ParagonJoin the fight against the Paragon of the X-9 map (at least 1% contribution).—2,500,000
8End of the gatesShoot down 150 Doorbreakers.15028,000,000
Ring Holder (Frontier Line, X-10) recommended Lv 150+ · 7 steps
#StepQuestGoalCredits
1Long reachFit the Spyglass chip: be the first to fire in a crowded ring.—700,000
2Ring powerReach Power 165,000: the neighbouring units' pilots fly here too; let them learn your name.165,0001,000,000
3Frontier LineMove to the Frontier Line (X-10).—1,500,000
4Ring Ironclad huntShoot down 25 Ring Ironclads.253,000,000
5Shadow of the BossJoin the fight against the Notorious Boss (at least 1% contribution).—3,000,000
6Lord of the RingShoot down 250 Ring Ironclads.25040,000,000
7Sixth hullSwitch to a sixth-tier ship.—5,000,000
Ringwright Road (Shared region) recommended Lv 165+ · 9 steps
#StepQuestGoalCredits
1The Ringwrights' callMake six lasers LT-3: the Ringwright machines endure, so strike harder.61,500,000
2Ringwright bulwarkFit two KJ-3s: in open PvP let your shield swallow the first volley.21,500,000
3Common-zone powerReach Power 238,000, Captain: beyond the Accord only your own strength speaks.238,0002,000,000
4Ringwright regionMove to the shared region through your gate.—2,000,000
5Ringwright machinesShoot down 25 Ringwright machines in the shared region.255,000,000
6Get to know the WormholeOpen the Wormhole window and look at the levels.—3,000,000
7The RiftEnter a Rift.—3,000,000
8Open-world examShoot down 1,000 Exile or Ringwright machines on open maps (level 5+ creatures).1,00030,000,000
9First gateEnter a Wormhole I with your entry pass.—5,000,000

Honor list

Five quests that depend on other players were taken out of the Career and sit in the Honor tab, in an unordered list that is always visible; they never stop the chain. Each one opens at the level of the section it came from, and when it is done you collect its reward (Credits, XP, Silicite) with Claim reward. You track them like other quests (a quest you have not accepted makes no progress). Event quests (Under the banner, the daily Event day, the weekly Event week) count for the Crown War: if you stay on the Touchstone for half of the battle (at most 5 min) and hit a pilot, or stand in a beacon circle for 30 s, you have taken part in that battle (once per battle).

QuestRecommended levelGoalCreditsSilicite
Friend: Send a friend request to a pilot.Lv 10+—10,0003
Company: Join a Company or found your own.Lv 10+—50,0003
First Honor: Shoot down a pilot from another unit (rewarded PvP).Lv 65+—40,0001,867
Line watch: Shoot down 5 pilots in the Threshold region (the Threshold, Mid Road, the Pockets) (rewarded PvP).Lv 65+5700,00010,667
Under the banner: Join a PvP event.Lv 65+—400,0003,500

Daily quests

Every day at 00:00 Turkey time, 4 quests are renewed (a 5th from Lv70: a dangerous-map, PvP or Crown quest), and finishing them all gives the Daily complete bonus. Until there are more than 50 players, PvP and invader quests do not appear (there is nobody to fight); event quests do. They open after step 11 of the Career. Every quest has a rarity (grey 50%, green 26%, blue 16%, purple 8%): Antimatter and Data Cores are paid ×1, ×1.6, ×2.6 or ×4.5 (the table values are the average). Changing a quest costs Silicite and every row has its own counter: the first paid change of a row costs 100, each one after doubles (200, 400 …); the counter resets at the daily reset. A row allows at most 5 paid changes an hour. Vessarion Plus gives 2 free changes per row every hour (they do not raise the price or count toward the hourly limit). A finished quest and a guest pilot cannot be changed; a change draws a new quest and a new rarity.

DifficultyHunt time (min)Silicite multipleData CoresAntimatter
Easy5×1.510
Medium8×1.830
Hard14×2650
Daily complete bonus15×1.8660

The Silicite reward is a multiple of the Silicite you would get from plain hunting for the same time (the "Silicite multiple" in the table): more against creatures of a higher rung, less against a lower one. Up to Lv10 this reward is scaled by ×0.25, so in your first session quests alone will not buy you the 2nd ship. Every quest also pays Credits and XP according to your level.

Weekly quests

Every Monday at 00:00 (Turkey time), 4 big goals arrive, with a Weekly complete bonus. They open after step 20 of the Career. Changing works like the daily ones (from 100 Silicite per row, doubling; reset at the weekly reset).

DifficultyHunt time (min)Silicite multipleData CoresAntimatter
Easy40×1.500
Medium75×1.8150
Hard120×230200
Weekly complete bonus150×1.830300

Hunt time is the time that counts when a quest's goal does not know its own duration (PvP, events, crates); for "shoot down N creatures" quests the goal's real duration counts.