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Wiki World The Rift

The Rift

A walled PvPvE maze: four leagues, three Sentinels, buffs, a keeper in the center and a Grand Rift Chest. You can enter from level 10.

The Rift is a walled maze where the fabric of space is torn, left over from the Ringwrights' lock chambers: PvPvE. There are creatures and Sentinels inside, but the real danger is the other pilots. Whoever deals the most damage to the keeper in the middle gets the Grand Rift Chest. A run ends within 9 min, and at most 10 pilots share a Rift. Formerly called the Warren.

How to get in

Leagues: compete at your own level

You enter the Rift according to your Honor rank; every league has its own Rifts, so a beginner only meets pilots of their own level. The league is set the moment you enter; the Honor you earn inside does not change your league during that run. A party enters in the league of its highest-league member (a party has at most 3 people).

LeagueRankKeeperKeeper reward (Silicite, Credits, XP)Power cap
RookieApprentice – JourneymanHive Mother×1100,000 · nothing above counts
WarriorPicket – Standard-bearerEmber Hive Mother×1.6140,000 · 10% of the excess, up to 280,000
VeteranHunt Leader – CaptainFold×2.6200,000 · 20% of the excess, up to 400,000
MasterFleet Commander and aboveDeep Fold or Overseer×4320,000 · 30% of the excess

How a run goes

SentinelBuffWhat it does
Ember SentinelEmber FireDamage you deal +20% (to players and creatures).
Shell SentinelShell SealYour effective health (shield + hull) +25%; your shield instantly refills by half.
Eye SentinelRift EyeSpeed +15%, view range ×1.8.

PvP rules

For rank and Honor, see PvP; for the keepers' relatives, the Wormhole page.