Wiki World PvP
PvP
The PvP rules: where it is allowed, how damage is calculated, what happens when you die, and how Honor and rank are earned.
Pilot-versus-pilot combat depends on the type of the map. The first three maps of every unit (X-1, X-2, X-3) are always safe; take your time, and move on to X-4 when you are ready to fight.
Where is PvP on?
| Type | Maps | Rule |
|---|---|---|
| Safe · no PvP | Each unit's X-1, X-2 and X-3 maps | Nobody fires on anybody. |
| Border · unit-vs-unit PvP | Each unit's seven maps from X-4 to the Frontier Line | Pilots of other units can shoot you; your own unit never fires on you. You have the home advantage in your own region. |
| Unit-versus-unit PvP | The Touchstone | You only fight other units. |
| Free-for-all | Frontier Line, The Broken Belt, The Shroud, Crooked Scale, The Narrows, Slag Plain, Radio Graveyard, Gearworks, Cog Plain, Sieve, Rusted Dome, Silent Workshop, Founders' Dais, Spyglass, Pale Garden, Crystal Cave, Tide Pit, The Maw, Embryo Cradle, Ring Eye, Light Square, Dawn Sill, Flame Verge, Spark Bed, Guarantors' Square, Pledge Sill, Collateral Flank, Debt Shore, Harbour Square, Tide Sill, The Shoals, Foam Shore, Cauldron Square, Ember Sill, Anvil Flank, Mould Shore | Everyone fires on everyone, your own unit included. |
Rules
- Damage: damage dealt to a pilot is multiplied by ×0.9; premium ammo and research bonuses are reduced in PvP (Ammo, Research).
- New pilots: pilots below level 10 are out of PvP on the border maps of their own unit (they cannot be shot and cannot shoot).
- Escaping a fight: after you hit a pilot or get hit by one, you cannot use a gate for 8 s. If you disconnect within 15 s after PvP, your ship stays on the map for 10 s.
- Death: if your ship is destroyed by a pilot or an enemy, 50% of your cargo (goods and materials together, exactly half) drops into a crate in the wreck and the other half stays with you. Your modules, production goods such as Beam Cores and Protection Seals, and your Silicite never drop. You pay a repair cost of level squared × 10 Credits (e.g. Lv 10: 1,000, Lv 50: 25,000); below level 10 it is free. Silicite is never taken.
Honor and rank
Honor is earned by shooting down pilots, by downing the Sentinels and the keeper in the Rift, and by taking part in the Crown War; killing an Exile gives none. Your rank does not follow your Honor itself but your place in the Honor ranking: among the pilots who have Honor and were active in the last 14 days, the top 1% gets the highest step, the top 4% the one below it, and so on down. Every step also has an Honor floor; a pilot below the floor cannot take that step. Your rank shows in the ranking tables and on your badge.
| Rank | Slice | Least Honor (floor) | Damage / damage taken | Rift league |
|---|---|---|---|---|
| 9. Grand Admiral of Vessar | top 1% | 200,000 | +15% / −7.5% | Master |
| 8. Belt Admiral | top 4% | 120,000 | +13% / −6.5% | Master |
| 7. Fleet Commander | top 10% | 50,000 | +11% / −5.5% | Master |
| 6. Captain | top 16% | 35,000 | +9% / −4.5% | Veteran |
| 5. Hunt Leader | top 25% | 25,000 | +7% / −3.5% | Veteran |
| 4. Standard-bearer | top 35% | 15,000 | +5% / −2.5% | Warrior |
| 3. Picket | top 50% | 9,000 | +3.5% / −1.75% | Warrior |
| 2. Journeyman | top 75% | 2,000 | +2% / −1% | Rookie |
| 1. Hand | everyone on the ranking | 1 | +1% / −0.5% | Rookie |
| 0. Apprentice | unranked (0 Honor) | 0 | none | Rookie |
The slices are worked out once a week, on Monday 00:00 (Turkey time), and stay fixed all week; with fewer than 30 pilots on the ranking they are read as if there were 30, so in a small pool the floors decide. A climb is instant; a fall happens only on Monday and by at most one step a week. The combat bonus has a ceiling: at most +15% damage, −7.5% damage taken. In the game, the PvP → Ladder tab shows this week's cuts, how many pilots stand on each step, and your own place.
Who you beat matters
- Honor difference: shooting down a pilot with far more Honor than you pays a lot, one with far less pays little (at most ×1.25, at least ×0.75); between two equal pilots the gain is what it always was.
- The victim loses too: you lose 1.5% of your Honor; more if you fall to a pilot with less Honor than you (up to 1.875%), less if you fall to one with more. Rookies under 500 Honor lose very little. You lose nothing in the Crown War, against your own alt, or when the kill pays nothing.
- The same pilot again: every kill pays full Honor, with no limit. It is watched, though: if two accounts trade kills to inflate Honor, the team sees it and resets their Honor to zero.
- Power is a separate axis: shooting down a pilot far weaker than you shrinks the reward; raiding that pilot's own unit maps (X-4 up to the Border Line) also costs you Honor, while in PvP zones it does not; the weak pilot's own loss shrinks too.
Reward protection
- No matter how often you shoot down the same pilot, every kill pays in full (Honor, Credits, XP, loot). Honor farming is monitored: accounts that trade kills among themselves get their Honor reset.
- Shooting down a pilot whose level is below half of yours pays nothing; a victim below level 10 gives no Honor, and Credits and XP are halved.
- Shooting down an account in your own network (same account or connection) pays nothing.