VESSARION GALAXY TR/EN Play
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Wiki World PvP

PvP

The PvP rules: where it is allowed, how damage is calculated, what happens when you die, and how Honor and rank are earned.

Pilot-versus-pilot combat depends on the type of the map. The first three maps of every unit (X-1, X-2, X-3) are always safe; take your time, and move on to X-4 when you are ready to fight.

Where is PvP on?

TypeMapsRule
Safe · no PvPEach unit's X-1, X-2 and X-3 mapsNobody fires on anybody.
Border · unit-vs-unit PvPEach unit's seven maps from X-4 to the Frontier LinePilots of other units can shoot you; your own unit never fires on you. You have the home advantage in your own region.
Unit-versus-unit PvPThe TouchstoneYou only fight other units.
Free-for-allFrontier Line, The Broken Belt, The Shroud, Crooked Scale, The Narrows, Slag Plain, Radio Graveyard, Gearworks, Cog Plain, Sieve, Rusted Dome, Silent Workshop, Founders' Dais, Spyglass, Pale Garden, Crystal Cave, Tide Pit, The Maw, Embryo Cradle, Ring Eye, Light Square, Dawn Sill, Flame Verge, Spark Bed, Guarantors' Square, Pledge Sill, Collateral Flank, Debt Shore, Harbour Square, Tide Sill, The Shoals, Foam Shore, Cauldron Square, Ember Sill, Anvil Flank, Mould ShoreEveryone fires on everyone, your own unit included.

Rules

Honor and rank

Honor is earned by shooting down pilots, by downing the Sentinels and the keeper in the Rift, and by taking part in the Crown War; killing an Exile gives none. Your rank does not follow your Honor itself but your place in the Honor ranking: among the pilots who have Honor and were active in the last 14 days, the top 1% gets the highest step, the top 4% the one below it, and so on down. Every step also has an Honor floor; a pilot below the floor cannot take that step. Your rank shows in the ranking tables and on your badge.

RankSliceLeast Honor (floor)Damage / damage takenRift league
9. Grand Admiral of Vessartop 1%200,000+15% / −7.5%Master
8. Belt Admiraltop 4%120,000+13% / −6.5%Master
7. Fleet Commandertop 10%50,000+11% / −5.5%Master
6. Captaintop 16%35,000+9% / −4.5%Veteran
5. Hunt Leadertop 25%25,000+7% / −3.5%Veteran
4. Standard-bearertop 35%15,000+5% / −2.5%Warrior
3. Pickettop 50%9,000+3.5% / −1.75%Warrior
2. Journeymantop 75%2,000+2% / −1%Rookie
1. Handeveryone on the ranking1+1% / −0.5%Rookie
0. Apprenticeunranked (0 Honor)0noneRookie

The slices are worked out once a week, on Monday 00:00 (Turkey time), and stay fixed all week; with fewer than 30 pilots on the ranking they are read as if there were 30, so in a small pool the floors decide. A climb is instant; a fall happens only on Monday and by at most one step a week. The combat bonus has a ceiling: at most +15% damage, −7.5% damage taken. In the game, the PvP → Ladder tab shows this week's cuts, how many pilots stand on each step, and your own place.

Who you beat matters

Reward protection