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Wiki World Wormhole

Wormhole

A closed wave dungeon opened with Antimatter: 8 levels, Level I costs 500 Antimatter, 360 enemies, and a Grand Wormhole Chest at the end: Silicite, LC-4, SSA / LBA and a rare Tier 4 item.

Wormhole is a closed arena you enter through a vortex you open from the menu: you clear wave after wave of enemies and open a Grand Wormhole Chest at the end. It is the fastest way to hunt Silicite and it is end-game content: Level I is tuned for Tier 6 ships. There are 8 levels; up to Level III each one is 2× as hard as the one before; from IV on the enemies' damage grows 2× every level and their health grows ×1.3. Every level carries the modifiers of the level below it and adds one more (1 on II, 7 on VIII). Each level pays 1.6 times as much (Silicite, Credits and XP), while the Antimatter in the capsule grows 2× at every level.

How to get in

Waves

The first wave arrives 8 s after you enter. The next wave starts the moment you bring down the second-to-last enemy of a wave, so you never have to wait. Each stage is 3 waves, and each wave brings 12 enemies (waves grow with the size of the party). The stages are the game's first 10 enemy levels; the table shows the damage multiplier of Level I (the same table is used on every level, and each level raises the enemies' health and damage by a factor of √2: at Level II health ×1.41 and damage ×1.41, at Level III both ×2).

StageEnemyWavesDamage multiplierSilicite (per enemy)
1Looter12 × 3×13
2Raider12 × 3×0.856
3Shard Hunter12 × 3×0.512
4Exile Destroyer12 × 3×0.1524
5Crew Captain12 × 3×0.148
6Belt Lord12 × 3×0.0496
7Wreck Commander12 × 3×0.022192
8Crew Captain (Elite)12 × 3×0.06696
9Belt Lord (Elite)12 × 3×0.017192
10Wreck Commander (Elite)12 × 3×0.007384

Boss: the Bottom (stage 11)

When the last creature of the last wave falls, a 12-second "The Bottom opens" countdown begins (the timer keeps running, there is nothing to shoot). At the 8th second the level's boss wakes up and stays invulnerable during a 4-second spawn animation. The run ends when the boss dies: the Grand Wormhole Chest appears where the boss fell. Each boss covers two levels; the even level is the stronger variant.

LevelBossWhat it does
I-IIHive Mother / Ember Hive MotherThe 12 crystals circling it are shard shields (the more there are, the less damage the core takes; one grows back every 12 s); at 25% the core splits in three. Shard rain, seed circles, a pulse of light. The Ember variant leaves scorched ground around its seeds.
III-IVFold / Deep FoldA void serpent that passes through rifts: the head takes ×1.5 damage, the body ×0.6 and the tail ×0.35; during a dive the head is underground and the body is exposed. Tail sweep, rift dive, scream beam; the deep variant exits in two places at once.
V-VIOverseer / Chief OverseerA Ringwright keeper: at 75% / 50% / 25% the eye closes (damage ×0.1); destroy the 4 emitters and "Open Eye" lasts 20 s (×1.5, no attacks). Scan, ring slam; the crimson variant has a Lock Eye that follows you.
VII-VIIIStar Embryo / White EmbryoAn unborn star: sprout whip, nova, gravity well (pulls at 90 units/s), ember sparks; at 10% a repeating collapse (6 s warning). The white variant leaves a scorched ring after its nova.

Rewards

Time, leaving, death and parties

Levels

LevelTarget gearEntryEnemiesReward (Silicite, Credits, XP)
Wormhole ITier 6 ship or better · solo500 Antimatterhealth ×1 · damage ×1 · 0 modifiers×1
Wormhole IILate Tier 6 + LC-4 + drones / skills · solo is the limit, 2-3 players are comfortable750 Antimatterhealth ×1.41 · damage ×1.41 · 1 modifier×1.6
Wormhole IIIA flawless player, repairing between stages · 1-2 players1,150 Antimatterhealth ×2 · damage ×2 · 2 modifiers×2.56
Wormhole IVNeeds LT-4 / next-generation gear1,700 Antimatterhealth ×2.6 · damage ×4 · 3 modifiers×4.1
Wormhole VGear that does not exist yet · party2,550 Antimatterhealth ×3.38 · damage ×8 · 4 modifiers×6.55
Wormhole VINearly impossible3,800 Antimatterhealth ×4.39 · damage ×16 · 5 modifiers×10.49
Wormhole VIIThe dream of the top of the rankings5,700 Antimatterhealth ×5.71 · damage ×32 · 6 modifiers×16.78
Wormhole VIIIReserved for future end-game content8,500 Antimatterhealth ×7.43 · damage ×64 · 7 modifiers×26.84

Modifiers change every Monday: the week picks one order of seven modifiers and Level N carries the first N−1 of it, so every level carries all the modifiers of the level below it plus one more. They come in two classes: attack (Woven Shield, Mirror Hull, Cold Zone, Siphon Tissue: they hit your damage output and skills) and defense (Piercing Swarm, Dim Shield, Corrosive Haze, Furious Swarm: they hit your survival). The answer to each modifier opens in the Log tab of the Wormhole window once you have cleared that level. The boss has no modifiers. The rankings were reset with this version (your unlocked levels and trophies stay).

Rankings

The Wormhole tab of the Rankings window keeps two lists: Depth (the highest level you have finished, with the best time on that level as the tie-break) and Best time (the fastest clear of each level). Solo and party runs are on separate lists, and this week and all time are kept apart. Time is only time spent inside. Runs done by hand or with AI Commander share the same list (with the AI badge); if you finished a level both ways, your best time counts.

For Antimatter, Silicite and ammo, see the Currencies and Ammo pages.