VESSARION GALAXY TR/EN Play
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Wiki Gear Refinery and materials

Refinery and materials

Wreck materials, the Refinery tiers (Tier 1 → 2 → 3), the Laser / Rocket / Shield / Speed boosts (load them onto the ship; they burn only what you loaded) and automatic refining: where they drop, how they are refined and how long they last.

Enemies drop wreck materials, four basic kinds (Tier 1): Rustplate and Veinwire on every map, Rime on the middle maps, and Neverember on the high maps and from strong ships. In the Refinery window of the menu you turn them into Tier 2 intermediates (Alloy, Coil), and those into Tier 3 blends (Weapon Alloy, Current Essence). Intermediates and blends are boost fuel as they are: for a while, or for a set number of shots, they raise your damage, shield or speed.

Tiers and the four boost lines

LineTier 1 fuelTier 2 fuelTier 3 fuel
LaserRustplate
Laser +5%
Alloy
Laser +15%
Weapon Alloy
Laser +30%
RocketRustplate
Rocket +5%
Alloy
Rocket +15%
Weapon Alloy
Rocket +30%
ShieldVeinwire
Shield +5%
Coil
Shield +15%
Current Essence
Shield +30%
SpeedVeinwire
Speed +5%
Coil
Speed +15%
Current Essence
Speed +30%

Laser and Rocket are the weapon lines (Rustplate, Alloy, Weapon Alloy); Shield and Speed are the system lines (Veinwire, Coil, Current Essence). Tier 1 fuel is the raw material that drops; it needs no refining.

Refining recipes

Refining is instant, works anywhere and needs no station. The materials are spent from your cargo; the refined product stays in your cargo and takes less room than its inputs (4 → 1), so refining frees up cargo space. When you refine a product, any missing intermediates are refined for you on the way (a chain); if you lack materials or Credits, nothing changes and you are told what is missing.

ProductTierNeedsCredits
AlloyTier 210 Rustplate + 10 Rime100
CoilTier 210 Veinwire + 10 Neverember100
Weapon AlloyTier 310 Alloy + 10 Coil500
Current EssenceTier 310 Alloy + 10 Coil500
Protection SealProduction25 Ring Essence + 250 Weapon Alloy + 250 Current Essence20,000,000

Boosts

Automatic refining and boost loading

Automatic refining (Vessarion Plus) is a switch and a product queue. When it is on, it refines everything it can from the raw materials you hold (the 10 + 10 → 1 rule, with missing intermediates made for you). The queue is a priority list: the product at the top gets the raw material first. It runs when loot enters your cargo, when you pick up a crate with a full cargo (it refines first, then takes the rest), and every 60 seconds.

You load a boost, and it burns only what you loaded: in the Refinery, on the line's tab, the tier's card has Load buttons (×1, ×10, ×100, Max or a slider) that load material from your cargo onto the ship: the material is removed from your cargo at once (which frees cargo space) and becomes the ship's loaded boost (shown as shots, salvos or seconds). A boost burns only the loaded amount; it never uses the material in your cargo by itself. When the load runs out the boost stops and tells you “Laser boost used up, load again”. Unload returns the whole units that were loaded but not burned to your cargo (as far as there is room). A loaded boost is not dropped when your ship dies; only half of the materials in your cargo fall into the wreck. The old “Automatic use” is gone.

The Cargo and Storage window

Where do they drop?

Each enemy drops a fixed pack, with no dice. There are two packs: the weapon pack (20 Rustplate + 20 Rime: the raw material of the Laser and Rocket lines) and the system pack (20 Veinwire + 20 Neverember: the raw material of the Shield and Speed lines). The most common creature on a map (type 1) drops all four basic materials, half of each pack: even a pilot who hunts only that creature collects Veinwire and Neverember. The other types drop the whole of their own pack, starting with the system pack and alternating: type 2 system, type 3 weapon, type 4 system. On a map with a single type (X-1), every kill gives half of both packs. The pack grows with the creature's level: a level 1 creature drops 20 + 20, and each level multiplies it by ×1.25 (20 → 25 → 31 → 39 → 49 → 61 → 76). Every kill goes into your cargo (what does not fit stays in the crate).

MapAll four materials, half and half (main creature)System pack (Veinwire + Neverember)Weapon pack (Rustplate + Rime)
X-1Looter--
X-2RaiderExile Destroyer, LooterShard Hunter
X-3Shard HunterRaider, Exile DestroyerCrew Captain
X-4Exile DestroyerShard Hunter, Belt LordRaider
Frontier LineScoutSealstone, Turret, Turret, Stonefoot, Mender, Watch CoreScout, Sealstone, Mender, Stonefoot, Watch Core
The Broken BeltScoutSealstone, Stonefoot, Mender, Sealstone, MenderTurret, Scout, Watch Core, Turret, Stonefoot
The ShroudWreck CommanderCrew CaptainBelt Lord

For the map tiers, see the Maps page. For LT-3 / LT-4 / RK-3 / RK-4 upgrades and Ring Essence, see Weapons.