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Wiki Gear Ammo

Ammo

Laser (LC-1…LC-4, SSA, LBA, KLA) and rocket (RC-1…RC-4) ammo: multipliers, packs, prices and where they come from.

Every laser or rocket volley uses ammo: one round per fitted weapon. Ammo multiplies damage: ×1 ammo gives the base damage, ×3 three times as much. The LC-1 and RC-1 are free and unlimited and never run out.

Laser ammo (LC)

AmmoMultiplierPackSourceFeatureDescription
LC-1 Quartz×11,000Free and unlimitedPlain quartz charge; multiplies a laser's light flat and cheap.
LC-2 Amber×21,000Store: 15,000 Credits / packA warm, slow-burning charge; the light passes through amber and comes out heavier.
LC-3 Shardglass×31,000Store: 1,200 Silicite / packRing crystal cut from the Belt; bends the light and lifts the multiplier.
LC-4 Ringwright×41,000Made in Production only; the bonus of ring shard crates and the Grand Wormhole Chest give it tooPremium ammoA charge that carries Ringwright grain; the highest ordinary multiplier in the cluster.
Shield Suction Ammo×2.51,000Store: 1,500 Silicite / packHits shields only and adds as much shield to you as it hits; the lightning link is the hit feedbackHits only the target's shield and never its hull; whatever shield it takes joins your own. Does nothing to a target with no shield.

Special ammo: LBA and KLA, with their own buttons

AmmoMultiplierPackSourceFeatureDescription
Laser Burst AmmoButton1,000Store: 6,000 Silicite / packNot selected; it has its own button (6 on the keyboard): when pressed, a 9-shot sweep goes at the same target at once; shares a 15 s cooldown with the KLANot a selected ammo: a special stock with a button of its own (key 6). Press it and, with the target in laser range, it fires a 9-shot sweep at your target at once (like a machine gun, no shot misses), then waits 15 seconds; that wait is shared with KLA, so neither fires meanwhile. Normal fire carries on with your selected ammo.
Locking ShotButton1,000Store: 2,500 Silicite / packNot selected; it has its own button (T on the keyboard): when pressed, enemies within 300 m are slowed by 45% (speed and turning) for 3 s; shares a 15 s cooldown with the LBALBA's crowd-control sibling, with a button of its own (key T). Press it and, with the target in laser range, one locking pulse hits the target at once: the target and the enemies around it slow down (speed and turning) for a short time and take light damage; then it waits 15 seconds, shared with LBA. Half as strong on bosses.

Rocket ammo (RC)

AmmoMultiplierPackSourceFeatureDescription
RC-1 Plain×1100Free and unlimitedAn unadorned iron warhead; raises a rocket's base damage a little, reliably.
RC-2 Shrapnel×2100Store: 15,000 Credits / packA warhead that bursts into pieces; spreads the damage wide and raises the multiplier.
RC-3 Shard Head×3100Store: 1,000 Silicite / packPremium ammoA sliver of the Ring set into the warhead; high multiplier, eerie sound.
RC-4 Collapse×4100Made in Production onlyPremium ammoA warhead modeled on the Ring's fall; the heaviest multiplier a rocket can carry.

Rules

You will see the laser change color with the ammo: ×1 white, ×2 green, ×3 blue, ×4 purple, the SSA cyan, the LBA amber; the KLA's locking shot draws an ice-blue ring and link.

The Weapons page has module damage, and the Wormhole page has the LC-4, SSA and LBA reward.